A2 Music Videos
Wednesday, 6 June 2012
Friday, 25 May 2012
Friday, 11 May 2012
Thursday, 10 May 2012
Friday, 20 January 2012
How did you use Media technologies in the construction and research, planning and evaluation stages?
RESEARCH
For our research into music videos, digi-packs and posters we mainly used the internet, although we did use magazines and actual CD’s to find out how we would begin creating our products. We mainly used YouTube and music channels to view and analyse different genres, styles and themes in music videos to view different portrayals and conventions of genres.
Once we had decided we would use the Rock genre, as we all enjoy listening to it, we then decided it would be useful if we analysed magazine photo shoots and posters to see different layouts, colours, styles, themes and poses we could draw inspiration from. To do this we mostly Googled images or used band websites to see how they had set up and posed in images and help us to create a view of what we wanted our posters and digi-packs to look like from this.
Monday, 16 January 2012
In what ways does your media product use, develop or challenge forms and conventions of real media products?
MUSIC VIDEO
One part of our media product, the music video, uses the forms and conventions of real media products by developing the stylised features of the ‘rock’ genre. We achieved this by using quick, short cut shots and multiple close up shots of the main singer, holding the microphone in a conventional, ‘typical’ way a rock singer would, syncing the lyrics and acting to become more believable to the viewers. Also there’s a lot of movement and jumping on the bands part associated to this genre of music and video as it works in sync with the jumpier, rockier parts of the song and drum beat. For the band parts we used a studio that created the conventional, informal ‘garage’ mis-en-scene, we decided to do this because it helps draw in the audience as the band seem more relatable and realistic to viewers.
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